![]() SNK 2 this is, in specific, using the basis of the C-Groove, the Custom Combo of the A-Groove, the P-Groove's Parry, the S-Groove's Power Charge and Sidestep, and the N-Groove's Roll, the last two items functioning identically but with the latter of the two being mobile rather than still. Geese also uses an "amalgamation" of five of the six Grooves in Capcom vs. This is mainly used to keep pressure on the opponent if they have not recovered from a fall, but ends any as they recover after Geese throws them. Alongside these two throws, Geese has the Raimei Gouha Nage, a "pursuit" throw used on downed opponents by holding and pressing. He has two throws usable by holding or and pressing either or these throws function differently, with the throw dealing three hits before throwing the opponent and the throw only throwing the opponent and being much quicker, but can be escaped if the opponent holds or and presses Ⓨ, Ⓩ, Ⓑ, or Ⓒ within the first seven frames of the throw. The buttons Geese uses denote the strength of an attack Ⓧ and Ⓐ are used for the weaker and safer attacks, while Ⓩ and Ⓒ are used for the stronger and more punishable attacks. Geese is a six-button character, using and for his attacks, and Ⓢ as a part of activating Fake Reppuken, a feint move where Geese attempts to throw a Reppuken as he would if the move were executed normally. ![]()
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