![]() ![]() High Density Residential at lvl5 brings in about $4 per square. When we build a highway on the surface we miss out on the taxes we could have earned from zoning that land. What we need to consider here is opportunity cost. Just use tunnels to make buried bypasses and highways, it's not terribly interesting but it's very easy to do and surprisingly economical. Also because cims aren't good at utilizing extra lanes it tends to be best to stick with 2 lane roads and use mass transit or bypasses to remove traffic when the road becomes overloaded (roads never become overloaded due to local traffic, it's always traffic driving across the city which overloads a road, so it can always by sent via a more direct & higher speed bypass, ramps make ideal bypasses).Īs for planning, well that's really simple. I am a big fan of "ramp highways" because of AI inadequacies 3 lanes is not terribly better than 1 so you may as well go with the much cheaper and easier to use ramp. Unfortunately because the traffic AI is pretty stupid highways are not really a good way to solve traffic problems. ![]()
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